Dissection of Reality is a contemporary installation about human-environmental symbiosis, a conceptual piece in the abstract form of generative digital art transformed into an object made of glass and wood and computing electronics to control LED lights and push buttons as elements of user interactivity. Reality is the sum or aggregate of all that is real or existent within a system, as opposed to that which is only imaginary. The term is also used to refer to the ontological status of things, indicating their existence. By the visual inspection of series of generative 3D images composed from modified data using programming algorithm, the viewer can allow extraction of additional information layers. This can be done by illuminating specific glass panels using LED lights and buttons, choosing colour patterns and sequences of flashing. Through the audience interaction and play with the art piece, there are numerous encounters for dissection and interpretation of the reality. Human interference of the Earth`s climate and temperature has been significant of the past decades. Scientific predictions suggest that our planet could warm by as much as 4C by 2100, if this happens, up to 40% of all biodeversity on Earth may be wiped out.
"Dissection of Reality" is a mixed media light installation that explores ecology subjects of Anthropocene epoch, design by the London-based artist Hristo Yordanov who embodies the fusion of art, science, and technology into this contemporary art piece.
Close up and personal view of the installation art, a form that requires time on the part of the viewer, the interaction of the viewer with the work, lights, the range of colours, reflections and different viewing angles.
Multi-panelled object: Glass on wood Original: One-of-a-kind artwork Size: 50 W x 160 H x 50 D cm Weight: 50 kg Lights: IP65 RGB LED, addressable, 16Mil. colours Maximum brightness: 2000 lumens Input Voltage: DC 5V Glasswork: 4mm toughened low-iron glass with polished edges Base finish: Flat matt dark grey paint
A short presentation on different ideas, prototypes, tests and stages of the process a work of art goes through on the way to completion.
An example of original generative drawings created with three-dimensional visualization algorithm and image manipulation by creative code written in C++ / openFrameworks toolkit.
Humans impact the environment in many ways: overproduction, pollution, burning fossil fuels, killing wild animals and deforestation. Activities like these have triggered climate change, soil erosion, poor air quality, undrinkable water and ecosystem health damage.
Glass is made from natural raw materials such as sand, soda ash and limestone, combined at very high temperatures. This material is sustainable, endlessly recyclable, and provides great environment benefits.Wood is the most eco friendly material we use. This is due to its absorption of carbon dioxide while growing, adaptability as a product and recyclability.
A curated selection of my generative artworks are available for sale as physical prints. For more information on print details please contact me